Tag Archives: ps3

Why I won’t be buying the next gen consoles

I know, pretty bold statement right? I almost prefaced it with ‘probably’ but will stick to my guns. There is good reasoning behind it.

Tomb Raider

When the Playstation 1 came out I played certain games on the console and others on a PC. The console was great for driving games and third person adventure games (such as the pixelated bosom-filled actioner Tomb Raider), while the PC was better for First Person Shooters and Real Time Strategies. It all worked together perfectly. Soon after the PS2 arrived however, I found myself getting increasingly frustrated with PC games that either didn’t work or took hours to install. I have yet to gain the patience that apparently comes with age. I want to play now! This trend just seemed to get worse with the PS3. Consoles were great multimedia gaming devices and my PC was for toil or writing superb website entries.

Recently however, this seems to be changing and it is a change that will be permanent and the end of consoles. In my opinion, these will probably be the last consoles of their type. Something similar may be along to replace them, but as they are now they just can’t keep up with PCs. Why? I hear you ask, you poor ignorant fool. (Unless you’re a tech type and have already stopped reading as you know this already.)

The answer is Moore’s Law. This states that ‘the number of transistors on integrated circuits doubles every two years’. Essentially, computers double in speed every two years. This law was written about in 1965 and still holds true, so huge kudos to Mr Moore you clever tyke. Here’s a graph:

Moore’s Law

As you can see, it’s pretty damn close to the prediction. It should be noted that this rise is exponential. Which means that the speeds will continue to rise at ever quicker rates. This means that when someone makes a console, no matter how quickly they make it, that console’s processor will be a year or two behind what a PC can do. If a console is around for 4 or more years, it will look like an ZX Spectrum compared to a PC by the end. (Possible exaggeration.) This will just get worse.

Unless you can 3D print a new console every 6 months, the gap will become ridiculous. And as a gamer, unacceptable. The new consoles are basically PCs anyway. Couple this with the fact that it is getting so stupidly easy to build your own gaming PC and update it with new cards that even I could do it, and you can see where all this is headed. There are some cool games coming out, which you can see here, but they will look better on a computer. Personally, I see myself writing on an ultrabook and gaming on something like this:

Gaming PC with glowing things in it!

How cool does that look? I’m sure many will disagree with me on this one and feel free to do so. (You are wrong though.) In the future, enjoy your silly moving controllers as you leap around your living room. I will be here:

This is my future home.


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Killzone 2



Let me begin…

Killzone 2 is fucking brilliant. Sorry if this sounds like a summary and you need not read further, but it really is. It is like lots of First Person Shooters but it just does everything so well, it sets itself apart. Read on to see specifically why this is the case. Or just trust me and go and buy it now. Actually, read this first – it may not be for you if this isn’t your cup or tea. Because you’re mental or hate fun or something.

Killzone starts off in the mother ship and you are introduced to yourself as Sevchenko or ‘Sev’, a double hard Sergeant in the ISA Special Forces Alpha. You are then transported to the planet Helghast where the shit is really hitting the proverbial fan. You and your squad then proceed to blow the living crap out of everyone you come across. There is a bit more story than this, with some great baddies but the plot isn’t really up to much. Good guys vs psycho bad guys. It doesn’t really matter all that much as the game is so damned exciting you don’t really notice.

You are definitely the good guys. There is little doubt in that. You play on the side that are clearly the American forces of the future. So cue bad tactical planning, friendly fire, and cries of “Kick Ass!” as you charge forward with guns a-blazing and then the bafflement that it’s all gone tits up. The Helghast are a cross between Nazi’s, communists, and nutter fanatics. Their leader Scolar Visari is the first person you see as he gives a Hitleresque rant about how his forces will slaughter the ISA and blood will run in the streets and so on. Also like the Nazis, the Helghast have the better outfits. Just to give you an idea of how cool the enemy is, here’s an example: there is one particular type of enemy trooper you come across who is huge and carries a colossal machine gun. You are informed when you first come across one of these behemoths that it just took out an entire squad. You are also told in a loading screen that these are guys who are sealed in a massive powered suit of bulletproof armor, given a huge gun, are then fed aggressive psychotropic mind-altering drugs, and are then sent out against the enemies while constant propaganda is piped into their ears. Which is pretty cool.

Here’s the fellow:

Drugged-up Mega-Machine-Gun Man

Drugged-up Mega-Machine-Gun Man

Graphically, the game is gorgeous. Full of detail. Helghast is a shithole Рlike a giant run-down oil refinery in an especially shitty reddish desert. Think Planet Harkonnen from Dune but without the colourful characters. It is wind-swept and industrial and bleak. The lighting and sounds and music complement the whole effect and this in turn heightens and differentiates the various settings (spaceship, palace, etc). Most of the action takes place on the planet however and it almost feels like a real place. The details are superb and lifelike.  Occasionally you are at some gun turrets or in a walking upright tank thing (like in Aliens but with guns) and as the machine gets hit, more and more cracks appear in the wind-shield. The graphics are extraordinary and one of the best on the PS3.

Now for main bit. What’s it like to play? I played this straight after playing Call of Duty 4: Modern Warfare. Which is also a corker of game, by the way. In that game your character is quick (especially when you are SAS), and as you storm a enemy strongpoint your gun snaps from one bad guy to the next. In Killzone 2, it felt a bit sluggish at first. The guns were heavy and it takes longer to turn and when you jump you just feel a bit slower, as if you have more mass. I then started to get into it and realised that this was a joy. It was just different. You are carrying a heavy load and the guns are bigger and heavier. It then became insane fun.

There are several huge set pieces where you are fighting not just with your squad but with whole divisions. The big guns are rarely sci-fi, just heavy bastard firing machines that are brilliant to shoot with. Chucking grenades can be annoying in some games, but again they got it right. There are just enough guns to keep you interested and the tasks are just varied enough to alleviate any chance of boredom. The AI on both sides is incredibly high and they are rarely passive. Enemy soldiers will hide behind cover until they think you have stopped shooting before popping their heads out somewhere new. They will scatter when you chuck a grenade, which can be frustrating but at least it’s realistic. You have to use grenades intelligently instead – throwing them where several Helghast are hidden behind cover and then you and your squad can shoot them as they run out. Unfortunately they do the same to you. If you hide in one spot for too long you will get flanked, so you have to be alert.

You are in serious trouble

You are in serious trouble

The solo play took me about ten hours to complete, which is pretty respectable and as my heart was pounding for most of it, quite a relief. I then thought I’d give online a go. As I stated before, I had been playing COD 4 before this and there the online game felt difficult. I was always at the bottom of the kill list. Somehow, in Killzone2 I fared a lot better. Maybe it is because the game is newer and you don’t get 90% of players being hardened professionals who have spend 1000s of hours on it. Both games keep the multiplayer interesting by allowing you to level up and proceed through the ranks to general. On the way you win medals for achievements like killing the most people or taking out three guys with one grenade. These medals in Killzone are separate from the ranking system and immensely pleasurable to receive. Also, as you rise you get new weapons, abilities, even new classes. As you get promoted you are only placed in battles with other players of the same rank, so you never feel it is a bit unfair when, (as has happened in other games) you get shat on by players who are generals with better armour and more powerful guns.

The Killzone maps are also well designed and balanced. With up to thirty two players in each one, they always feel right and as they are multi-layered you have to think in several dimensions or an enemy will just drop a grenade on your head. In addition to all this you get the usual multiplayer options of capture the flag and body count and so on. But here they can be played one after the other in the same game. It adds a lot more fun than I thought it would have at first as each team competes to win each section and are awarded points accordingly. You also feel like you are working together a lot more in multiplayer than other games I have played. In one section a single player is picked as an assassination target and their position is broadcast to all the 31 other players. I was picked once and I found a relatively secure room and felt genuinely nervous as my teammates all ran to my location and stood guard as the enemy converged on us. As they neared I saw my team get slowly picked off, and as the gunfire got nearer I genuinely got alarmed. Eventually both squads guarding each door exploded in blood and the enemy appeared and I was shot. A lot. Plus blown up with grenades. It was fun though. I am completely addicted to multiplayer now and that is a first for me.

I love First Person Shooters and play a lot of them. It sometimes worries my wife. Killzone 2 doesn’t bring anything particularly new to the genre but it does everything right. It is unbelievably good fun and if the plot is a bit second rate – who cares? You will barely remember it. The game rarely lets up and you will move from one massive set piece to the next in a frenzy of killing joy. The multiplayer is superb and you will spend a lot longer on it than the solo game, so it’s well worth your money. There are so many more elements to it than can be listed in a review, so my advise is to just buy it. If you like epic battles and big guns you will love it. I will see you online.

Check out the online play in awe!

(Thanks to gamespot for the photos.)

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Fallout 3 review



This game starts with your birth. Literally. You are pulled out of your mother and see the doctor and your dad – who happens to be Liam Neason (the voice anyway). The first section then follows you as you grow up, make friends and choose a career and so on. It sounds drawn out but in fact it doesn’t take too long and really adds to the rest of the game. There has been a nuclear war and by the time you hit adulthood neither you or anyone else has left your underground bunker – Vault 101 – for decades. Then your dad buggers off without even saying goodbye. Things go a bit tits up in the vault and you decide to leave.

By this point you have probably been playing for at least an hour and it genuinely feels strange and exciting the first time you walk out of the Vault and see the open landscape and ruins of Washington DC before you. The area is vast and you can explore it all. You can do this exploration at your leisure and this freedom is one of the principal joys of the game.

The Capitol wasteland

The Capitol wasteland

As with such freewheeling games as Grand Theft Auto or Elder Scrolls Oblivion (the latter also by Bethesda), you will most likely spend half your time following the story and the other half exploring. A great deal of thought has gone into how all the various groups of people have survived and you will find communities dotted all over the place. I loved stumbling across some of these. There are normal-seeming villages where you start to suspect that something is wrong the more you chat (cannibals?), an underground group of vampire types, ghoul cities (like zombies but friendly and chatty), virtual reality towns, a mad Russian with hookers, a ‘Mad Max’ type survivalist type town, and shitloads more. Also roaming the landscape are huge green mutants, rapid dogs, humanoid crab-like creatures, punk bandits, and so on.

On top of having your choice on where to go, you can also dramatically change your character development, the way you deal with people (and vice versa), and even the outcome of the game. You can choose attributes – strength, intelligence, etc; perks – speciality skills; even your morality. Your actions also have consequences to yourself, those you meet, communities, the world, and companions you make. The variety and difference between how the game plays out for each player is genuinely vast and satifying.

Graphically the game looks great. By that, I mean the art and design of the landscape and the characters. In particular the armoured characters that feature so heavily in the advertising and pictures like the one at the top of this piece. It is pretty to look at and convincing in a ‘willing suspension of disbelief’ kind of way. Nothing special though. There are games with more detail and realistic characters both on PC and other PS3 games. This is forgivable to some extent given the epic size of where you can go. A more linear FPS for example, can afford to pay full attention to the graphical experience.

I should mention the VATS combat system. This allows you to pause the game, select a body part of the chosen victim, and then fire. You then get a brilliant sequence where you follow the bullet as it zooms toward the target before, if you’re lucky, blowing said limb off in a spray of blood. As with all games that have ever featured guns, it is at its best when you get in close and blow the head off. The VATS system is optional by why wouldn’t you use it? It’s fun and slow-mo and gory. It is slightly clunky but the first time you blow a rabid dog to pieces, you realise you don’t care.

Fallout 3 is fun but not flawless. There are some great set pieces where you join together with others to blow the crap out of some mutated behemoth or other. There should have been more of this. The combat is cool but can sometimes lead to weird camera angles. The story is actually quite satisfying but I accidently finished it before exploring several large chunks of the map. This latter fault can be rectified by either replaying it or downloading one of the newer add-on adventures that are available. Mostly though I was saddened by the fact that I got a dog called Dogmeat that I really grew quite attatched to. I then got kidnapped and lost him. He is now wandering around a fictional game on his own. Poor Dogmeat. Maybe I got too involved.

Where are you Dogmeat?

Where are you Dogmeat?

I enjoyed Fallout 3 and if I didn’t have other games to play would be still exploring now. If you like First Person Shooters or RPGs you will probably like it too.

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